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	<title>Comments for Token Minorities</title>
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	<link>http://tokenminorities.wordpress.com</link>
	<description>A blog on Race and Games.</description>
	<pubDate>Fri, 16 May 2008 15:38:46 +0000</pubDate>
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		<title>Comment on San Andreas, and The Game I&#8217;d Really Like To Make by Daniel Jiménez</title>
		<link>http://tokenminorities.wordpress.com/2008/05/15/san-andreas-and-the-game-id-really-like-to-make/#comment-3554</link>
		<dc:creator>Daniel Jiménez</dc:creator>
		<pubDate>Fri, 16 May 2008 15:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=79#comment-3554</guid>
		<description>It looks like a very interesting concept, and unfortunately the kind of game the industry would never dare to make. I hope someone helps you to make the game because it has the ideas that the medium needs to become something more than a tool for escapism.

Regarding San Andreas. As someone who has finished the game, I can understand when people say that the game "doesn’t really teach about the consequences of taking certain actions. Actions like stealing cars, killing people, eating nothing but fast food".

Ok, maybe it doesn't to the degree that we would expect. But it does it to some extent. In the first 5% of the game, you won't have too much problems with the police because it is supposed to be the easiest part of the game. But once you advance in the game, believe me that you don't want to mess with the police, and your actions will make you to be frequently pursued by them, so there are consequences. It is also very difficult to escape from the police, as they block streets, form barricades, etc.
Eating nothing but fast food makes you fat as well, and it changes the physical appearance of CJ. Nevertheless you have the option to eat salad meals and regain your health without getting fat.

I do not want to spoil it for you, but as you progress in the game you will face some events that make the "gang fantasy" less fantasy and a little bit more depressing (but just a little bit).

As Pedro Tejeda said before, some of the elements you mentioned have been included in GTA IV. You may find this article interesting:

http://www.slate.com/id/2191012/

It is written by a sociologist who befriended a gang for 7 years.</description>
		<content:encoded><![CDATA[<p>It looks like a very interesting concept, and unfortunately the kind of game the industry would never dare to make. I hope someone helps you to make the game because it has the ideas that the medium needs to become something more than a tool for escapism.</p>
<p>Regarding San Andreas. As someone who has finished the game, I can understand when people say that the game &#8220;doesn’t really teach about the consequences of taking certain actions. Actions like stealing cars, killing people, eating nothing but fast food&#8221;.</p>
<p>Ok, maybe it doesn&#8217;t to the degree that we would expect. But it does it to some extent. In the first 5% of the game, you won&#8217;t have too much problems with the police because it is supposed to be the easiest part of the game. But once you advance in the game, believe me that you don&#8217;t want to mess with the police, and your actions will make you to be frequently pursued by them, so there are consequences. It is also very difficult to escape from the police, as they block streets, form barricades, etc.<br />
Eating nothing but fast food makes you fat as well, and it changes the physical appearance of CJ. Nevertheless you have the option to eat salad meals and regain your health without getting fat.</p>
<p>I do not want to spoil it for you, but as you progress in the game you will face some events that make the &#8220;gang fantasy&#8221; less fantasy and a little bit more depressing (but just a little bit).</p>
<p>As Pedro Tejeda said before, some of the elements you mentioned have been included in GTA IV. You may find this article interesting:</p>
<p><a href="http://www.slate.com/id/2191012/" rel="nofollow">http://www.slate.com/id/2191012/</a></p>
<p>It is written by a sociologist who befriended a gang for 7 years.</p>
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		<title>Comment on San Andreas, and The Game I&#8217;d Really Like To Make by tokenminorities</title>
		<link>http://tokenminorities.wordpress.com/2008/05/15/san-andreas-and-the-game-id-really-like-to-make/#comment-3551</link>
		<dc:creator>tokenminorities</dc:creator>
		<pubDate>Fri, 16 May 2008 04:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=79#comment-3551</guid>
		<description>thanks for commenting!

pedro: i've done some spoiler reading. that 'exaggeration of the boyz in the hood' theme is exactly what i don't like about the game - it feels like it's selling a black gangsta fantasy to white people. i'm curious - what'd they do from this post in GTA 4?

DSimon: thanks for the GTA tips. i'll check out Way of the Samurai. i remember hearing ages ago that Hideo Kojima wanted the save data to be erased when a player died in MGS3 - i would have LOVED that.</description>
		<content:encoded><![CDATA[<p>thanks for commenting!</p>
<p>pedro: i&#8217;ve done some spoiler reading. that &#8216;exaggeration of the boyz in the hood&#8217; theme is exactly what i don&#8217;t like about the game - it feels like it&#8217;s selling a black gangsta fantasy to white people. i&#8217;m curious - what&#8217;d they do from this post in GTA 4?</p>
<p>DSimon: thanks for the GTA tips. i&#8217;ll check out Way of the Samurai. i remember hearing ages ago that Hideo Kojima wanted the save data to be erased when a player died in MGS3 - i would have LOVED that.</p>
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		<title>Comment on San Andreas, and The Game I&#8217;d Really Like To Make by DSimon</title>
		<link>http://tokenminorities.wordpress.com/2008/05/15/san-andreas-and-the-game-id-really-like-to-make/#comment-3550</link>
		<dc:creator>DSimon</dc:creator>
		<pubDate>Fri, 16 May 2008 03:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=79#comment-3550</guid>
		<description>The design for &lt;i&gt;Any Means Necessary&lt;/i&gt; sounds awesome. If it came out and played even remotely as well as you describe, I'd buy it.

The way you describe it really reminds me of a tragically underrated game called &lt;a href="http://en.wikipedia.org/wiki/Way_of_the_Samurai" rel="nofollow"&gt;Way of the Samurai&lt;/a&gt;. Its story was also branched into distinct segments selected based on the player's choices, and there were only a few hours from the beginning of the game to the end. That gave it the freedom to explore a wide range of possible story paths, without trying to make everything emergent. It also made it a lot of fun to play the game through several times, seeing how a different choice at one point might affect the future.

Another interesting design element in that game: if you died, it reset your save file. The only real way to proceed was to avoid fights unless you were sure you could win them, because death was serious business. This is one of the most extreme measures I've seen a game take to add consequence and weight to violence, and it worked quite well.

Oh, by the way: in San Andreas, don't bother trying to take over the entire town for CJ's gang in the beginning. The territories will all be reset once you unlock the other towns, so it's a total waste of time to focus on that at all at the start.</description>
		<content:encoded><![CDATA[<p>The design for <i>Any Means Necessary</i> sounds awesome. If it came out and played even remotely as well as you describe, I&#8217;d buy it.</p>
<p>The way you describe it really reminds me of a tragically underrated game called <a href="http://en.wikipedia.org/wiki/Way_of_the_Samurai" rel="nofollow">Way of the Samurai</a>. Its story was also branched into distinct segments selected based on the player&#8217;s choices, and there were only a few hours from the beginning of the game to the end. That gave it the freedom to explore a wide range of possible story paths, without trying to make everything emergent. It also made it a lot of fun to play the game through several times, seeing how a different choice at one point might affect the future.</p>
<p>Another interesting design element in that game: if you died, it reset your save file. The only real way to proceed was to avoid fights unless you were sure you could win them, because death was serious business. This is one of the most extreme measures I&#8217;ve seen a game take to add consequence and weight to violence, and it worked quite well.</p>
<p>Oh, by the way: in San Andreas, don&#8217;t bother trying to take over the entire town for CJ&#8217;s gang in the beginning. The territories will all be reset once you unlock the other towns, so it&#8217;s a total waste of time to focus on that at all at the start.</p>
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		<title>Comment on San Andreas, and The Game I&#8217;d Really Like To Make by Pedro Tejeda</title>
		<link>http://tokenminorities.wordpress.com/2008/05/15/san-andreas-and-the-game-id-really-like-to-make/#comment-3549</link>
		<dc:creator>Pedro Tejeda</dc:creator>
		<pubDate>Thu, 15 May 2008 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=79#comment-3549</guid>
		<description>I would try to finish the story in the game. You are looking at the really shallow sandbox elements of the game instead of the actual overall arching story. 

The game is also an exaggeration of the theme (boyz in the hood) instead of something that is supposed to be realistic. The previous game, Vice City is very similar in tone.

Also, alot of the ideas you suggested are executed in Grand Theft Auto 4.</description>
		<content:encoded><![CDATA[<p>I would try to finish the story in the game. You are looking at the really shallow sandbox elements of the game instead of the actual overall arching story. </p>
<p>The game is also an exaggeration of the theme (boyz in the hood) instead of something that is supposed to be realistic. The previous game, Vice City is very similar in tone.</p>
<p>Also, alot of the ideas you suggested are executed in Grand Theft Auto 4.</p>
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		<title>Comment on What I&#8217;ve Been Playing Lately, 5.9.08 by DSimon</title>
		<link>http://tokenminorities.wordpress.com/2008/05/09/what-ive-been-playing-lately-5908/#comment-3541</link>
		<dc:creator>DSimon</dc:creator>
		<pubDate>Sat, 10 May 2008 22:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=76#comment-3541</guid>
		<description>That music video is awesome. Friggin' tornadoes!</description>
		<content:encoded><![CDATA[<p>That music video is awesome. Friggin&#8217; tornadoes!</p>
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		<title>Comment on Suggestions For Talking About Race and Video Games by Ladies of GTA Video - What the Fucking-Fuck? &#171; Words From The Center, Words From The Edge</title>
		<link>http://tokenminorities.wordpress.com/2008/04/15/suggestions-for-talking-about-race-and-video-games/#comment-3515</link>
		<dc:creator>Ladies of GTA Video - What the Fucking-Fuck? &#171; Words From The Center, Words From The Edge</dc:creator>
		<pubDate>Tue, 29 Apr 2008 18:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=71#comment-3515</guid>
		<description>[...] is a huge part of our everyday life), also I recommend you go read this post before stepping to me: Suggestions For Talking About Race and Video Games Possibly related posts: (automatically generated)Your bible and the relationship with Grand Theft [...]</description>
		<content:encoded><![CDATA[<p>[...] is a huge part of our everyday life), also I recommend you go read this post before stepping to me: Suggestions For Talking About Race and Video Games Possibly related posts: (automatically generated)Your bible and the relationship with Grand Theft [...]</p>
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		<title>Comment on The Hottest Man of Gaming, In Color by Rose</title>
		<link>http://tokenminorities.wordpress.com/2008/04/08/the-hottest-man-of-gaming-in-color/#comment-3502</link>
		<dc:creator>Rose</dc:creator>
		<pubDate>Mon, 28 Apr 2008 06:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=67#comment-3502</guid>
		<description>I have to admit though, that Altair from Assassin's Creed and the Prince of Persia are the sort of guys that would definitely light my candle. Who would resist those beautifully sweaty guys with their soccer-type builds and abilitites ranging from taking enormously difficult leaps of faith into tiny carriages of wheat, to taking a wall run that could go on for about 10 meters. Hot!

(Also those silver guys from Final Fantasy. The one with short hair is gorgeous!)</description>
		<content:encoded><![CDATA[<p>I have to admit though, that Altair from Assassin&#8217;s Creed and the Prince of Persia are the sort of guys that would definitely light my candle. Who would resist those beautifully sweaty guys with their soccer-type builds and abilitites ranging from taking enormously difficult leaps of faith into tiny carriages of wheat, to taking a wall run that could go on for about 10 meters. Hot!</p>
<p>(Also those silver guys from Final Fantasy. The one with short hair is gorgeous!)</p>
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		<title>Comment on Designing Games That Highlight Race by Kilikina</title>
		<link>http://tokenminorities.wordpress.com/2008/04/22/designing-games-that-highlight-race/#comment-3498</link>
		<dc:creator>Kilikina</dc:creator>
		<pubDate>Fri, 25 Apr 2008 20:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=74#comment-3498</guid>
		<description>delurking again...this is becoming a habit...

That would be &lt;i&gt;awesome&lt;/i&gt;.  I'm not sure putting the reality of the -isms in games where the exploration of oppression is not a part of the game would be a great idea though.  I mean imagine if you're just playing a straight RPG and you end up dealing with the same shit you deal with in real life...in a video game.  It might come off as less social commentary and more reinforcing of marginalization.</description>
		<content:encoded><![CDATA[<p>delurking again&#8230;this is becoming a habit&#8230;</p>
<p>That would be <i>awesome</i>.  I&#8217;m not sure putting the reality of the -isms in games where the exploration of oppression is not a part of the game would be a great idea though.  I mean imagine if you&#8217;re just playing a straight RPG and you end up dealing with the same shit you deal with in real life&#8230;in a video game.  It might come off as less social commentary and more reinforcing of marginalization.</p>
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		<title>Comment on Designing Games That Highlight Race by Richard Terrell</title>
		<link>http://tokenminorities.wordpress.com/2008/04/22/designing-games-that-highlight-race/#comment-3494</link>
		<dc:creator>Richard Terrell</dc:creator>
		<pubDate>Thu, 24 Apr 2008 14:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=74#comment-3494</guid>
		<description>I'm an indie developer working on a role playing adventure game of sorts. I remember the process I went through when designing my main character. Though the main character is silent, I wanted to characterize him through environment, scene, and context. Furthermore, like in all of my fiction writing, the main character is a strong reflection of me. This is why I decided to make the main characters black.

That's when I thought about all the main videogame characters that were black. Needless to say, I could hardly think of any. Now with all of the race and videogame talk floating around in the air, my decisions seem slightly more important.</description>
		<content:encoded><![CDATA[<p>I&#8217;m an indie developer working on a role playing adventure game of sorts. I remember the process I went through when designing my main character. Though the main character is silent, I wanted to characterize him through environment, scene, and context. Furthermore, like in all of my fiction writing, the main character is a strong reflection of me. This is why I decided to make the main characters black.</p>
<p>That&#8217;s when I thought about all the main videogame characters that were black. Needless to say, I could hardly think of any. Now with all of the race and videogame talk floating around in the air, my decisions seem slightly more important.</p>
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		<title>Comment on Designing Games That Highlight Race by tokenminorities</title>
		<link>http://tokenminorities.wordpress.com/2008/04/22/designing-games-that-highlight-race/#comment-3493</link>
		<dc:creator>tokenminorities</dc:creator>
		<pubDate>Thu, 24 Apr 2008 14:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://tokenminorities.wordpress.com/?p=74#comment-3493</guid>
		<description>hey, Crash won best picture in 2005. some day video games - and the people who play them - will grow up and realize that a deep, involving, thought-provoking game experience is more important than yet another new 3D engine. at least i hope so, because really, i'd feel embarrassed to be a grown man and still play video games if it's not going to come any further than this. besides, small-time developers are doing fascinating things with games that don't require much of a budget - see ICED ("I Can End Deportation") for a good example.

JC Denton has the personality of cardboard. That's what's wrong with JC Denton. Sure, it's great that Deus Ex is so open-ended, but for the love of God, they could written (and voiced) a character with that same potential and more, well, CHARACTER.</description>
		<content:encoded><![CDATA[<p>hey, Crash won best picture in 2005. some day video games - and the people who play them - will grow up and realize that a deep, involving, thought-provoking game experience is more important than yet another new 3D engine. at least i hope so, because really, i&#8217;d feel embarrassed to be a grown man and still play video games if it&#8217;s not going to come any further than this. besides, small-time developers are doing fascinating things with games that don&#8217;t require much of a budget - see ICED (&#8221;I Can End Deportation&#8221 <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> for a good example.</p>
<p>JC Denton has the personality of cardboard. That&#8217;s what&#8217;s wrong with JC Denton. Sure, it&#8217;s great that Deus Ex is so open-ended, but for the love of God, they could written (and voiced) a character with that same potential and more, well, CHARACTER.</p>
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