Archive for the 'Race' Category

The Hottest Man of Gaming, In Color

April 8, 2008

At long last, the moment you’ve been waiting for! But first, allow me to make a few brief remarks.

It wasn’t easy wading through folders full of images of men. Hot, young, sweaty men. Asian men, black men, Latino men. Kickboxers, commandoes, ninjas, special operatives, wrestlers, vicious criminals, mystical voodoo warriors, and so on. Men with lithe builds, men with bulging muscles, men with special powers, men with big guns - how could I only pick 13? And once I decided upon the men, it was even harder to try to rank them, as if a number could truly express the boundless depths of sex appeal that mere images could express. Somehow or another, though, I did it - and, at long last, we’ve got our winner, taking home the Token Minorities Sexy Man Crown: give up for Dudley of Street Fighter III: Third Strike!

Of course, Dudley wins an obscene amount of points for subverting a stereotype: yes, he is black, and a boxer, like a few dozen other fighting game characters out there, but he’s not a practically illiterate thug (shame, Balrog!); no, he’s a classic dandy British gentleman, through and through.

But we couldn’t talk about Dudley’s sex appeal without discussing his ineffable sense of style,

or the class with which he conducts himself as a gentleman boxer. He even throws roses!

To be sure, he also breaks our sex-o-meter with his juggle combos, high-low mixups, and those tricky resets he’s got with his Hurricane Upper. Honestly, though, it’s his backstory that’s got us enraptured: he entered the Third Strike tournament because Gill stole his father’s antique car. Seriously. No one messes with the Dudley and gets away with it, least of all some red-and-blue-naked-carjacker-punk. Dudley’s got class in spades, especially when it comes to his automobiles - and, what’s more, he’s even got two different cars in his intro animation, depending on whether he’s player one or player two. It’s this kind of attention to detail that gets Dudley first place. Congratulations, Dudley, you truly are a sexy man of color among sexy men. I’d let you Corkscrew Blow me any day.

pat m.

The 13 Hottest Men of Gaming, In Color, Part 3

April 7, 2008

Eddy Gordo of Tekken infamy opens up big for us today at 5th place; honestly, there’s no way that the impeccable grace and, uh, muscles of a well-trained capoeirista weren’t going to make it somewhere on this list. The fact that his moves are kind of hard to get used to blocking, and his penchant for juggle combos has the dubious honor of being acknowledged in a Dane Cook standup are really just icing on the cake. Props to Namco for giving us the dopest Brazilian character ever to grace a video game, and shame, shame, shame on Capcom for giving us Rikuo (a fish-man), Blanka (a green headbiting monster) and Sean (like Ryu and Ken, but he sucks). Seriously.

Coming in at fourth place is Rico Rodriguez, from Just Cause, also known as the game I had never even heard about until I started looking for Latino video game characters. (That’s “Just Cause” as in, a cause that is just, not ‘just ’cause I feel like it’. Common mistake.) As far as I can tell, it plays like Grand Theft Auto mixed with a liberal dose of CIA insurgency. Wikipedia tells us:

Rodriguez has been described by developers as being “the child of one thousand comic books and action movies. He is James Bond, Mad Max, Jason Bourne, El Mariachi, Wolverine, Punisher, Rambo, Tony Montana, Han Solo and Vincent Vega all rolled into one. With a touch of Enrique Iglesias to top it all off!”.

That’s pretty sexy. I guess I’m a sucker for classic bad boys, though I’ll admit that he’d be even hotter with some Marxist revolutionary leanings. Oh well - everyone needs a project.

Third place gives us another bad boy who needs no introduction; it’s none other than Carl “C.J.” Johnson of GTA: San Andreas fame. A gangbanger and a mama’s boy, a street hustler and a legitimate businessman - all classically sexy. That he’s the star of a sex scandal second only to Paris Hilton’s - the legendary Hot Coffee saga - only cements his legacy. It’s anyone’s guess as to whether C.J. is down for the Boondocks-style (http://www.youtube.com/watch?v=9QmO2m15WAc) thuggin’ love, however.

We’ll wrap up today with our second place finisher: Nick Kang, from True Crime: Streets of LA. The renegade cop approach is perpetually sexy, as is his penchant for martial arts, fast driving, and gunplay. What’s more, he’s voiced by Russell Wong, complete with the same sense of style - gotta love the sunglasses - that we saw him show off in Romeo Must Die. As much as it breaks my heart not to be able to give everyone’s favorite hapa policeman first place, though, the fact is that most of his appeal really just isn’t HIS - see the image for the uncanny similarity to Chow Yun Fat’s character in The Replacement Characters. Still, Kang’s a high-scoring homage to all the bad-ass Asian men out there, and really, once you see who our Sexiest Man of Gaming is tomorrow, you’ll understand there’s absolutely no shame in taking second place.

pat m.

The 13 Hottest Men of Gaming, In Color, Part 2

April 4, 2008

Yesterday saw Token Minorities get more traffic than it’s ever had before. Nice to know that no matter how many people I piss off about Japan, or Indigo Prophecy, all it takes is some straight up old-fashioned objectification of hot men of color to bring in the hits. So! Today I’m going ahead with the next installment of the 13 Hottest Men of Gaming, in Color: 9th-6th place. Brace yourself for The Sexy.

d2paladin.jpgThe Paladin from Blizzard’s Diablo II takes the 9th place crown away. I might as well admit here that I have a weakness for tall, dark, and handsome, but the offensive and defensive aura skills, which benefit the whole party, indicate that he’s a pretty giving guy in the sack, and even better - he’s a team player. Also of note: Zeal means fast hands, and Conversion could make for some kinky mind-control fantasies. I don’t really want to think about anything that involves Fist of Heavens, however - that just sounds uncomfortable. Unless, you know, you’re into that kind of thing. Rock on.

final_fight_guy_cd.jpgGuy leaps out of the crime-ridden streets of Metro City, in Capcom’s Street Fighter Alpha and Final Fight series, to snatch 8th on my list. Ninjas are sexy, and ninjas with unconventional running high-low mixups that are hard to use and get used to are sexier. If that weren’t enough, Guy is so sexy that he got an SNES game practically devoted to him - Final Fight Guy - because his lithe, wiry body couldn’t be contained by an SNES cart with notorious honkies like “Yeah…I went to prison” Cody and Haggar the Wrasslin’ Mayor.

great-tiger.gif7th place goes to the woefully underappreciated Great Tiger, Champion of India in the arcade classic Super Punch-Out. Although he’s on the older end now (just turned 50, apparently), his lightning-speed jabs, affinity for cats, and the unabashed pride with which he rocks his turban in the ring ranks him right smack in the middle of our list. And really, winquotes like “I have purred long enough! Now hear me roar!” seal the deal. Rippling 8-bit muscles have never looked quite so delicious, though the ’stache is a little much.

t-hawk.jpgCapcom’s got another strong finish in their 6th place contender from Super Street Fighter II, Thunder Hawk. Like Great Tiger, he’s one of the few strong men representing his people, and he does so in spades…in fact, his arms are practically representing right through that flimsy little jacket. Anyone looking for a denim-and-leather-clad-biker-bear of a man probably won’t do any better in the video game world than T. Hawk. Here’s to hoping he doesn’t get re-wardrobed when he makes his HD debut.

Tomorrow: 5th through 2nd place!

pat m.

Token Minorities Presents: The 13 Hottest Men of Gaming, In Color

April 3, 2008
Okay, so 90% of the hotness that people talk about in video games is generally about the female characters. Occasionally, however, we get a Hottest Men of Gaming list like the one mentioned in the last post. Never have I seen, however, in my eight years of writing about video games, even one Game Guy list that included people of color to any significant degree. (Girls of all races, creeds, and colors are ogled in the Gaming Girls lists. Hurray for color-blind sexism.) So! As Jay-Z says: this is history in the making.
el_stingray_el_stinger.gifNumber 13 goes to a Capcom character by the name of El Stingray from the long-forgotten pro wrestling arcade game, Saturday Night Slam Masters. He is not to be confused with El Fuerte, the latest addition to the Street Fighter IV cast. (For shame. Luchadores do not all look the same.) El Stingray makes it on to the 13 Hottest Men of Gaming list for a handful of reasons:
  • His butt looks great in spandex.
  • Actually, he looks pretty darn good in general for being 16-bit.
  • At 5′5″ and 163lbs he’s a catch for the men and women who like them wiry and muscled but not too tall.
  • His arch-enemy, the Great Oni, is nicknamed “Pale-faced Devil”. Honestly, anyone who fights against pale-faced devils gets a standing ovation from me right there.

Wikipedia says he’s an “ultra macho ladies man” so guys, no luck there. On the other hand, he does wrestle in spandex with buff, sweaty men. Hmmm.

michael-leroi.jpgThe #12 spot belongs to one Michael LeRoi, from the Acclaim game Shadow Man. Being of questionable living status doesn’t seem to stop people from wanting to have sex with Lucas Kane from Indigo Prophecy, so being an amnesiac-zombie-hitman-cum immortal-voodoo-warrior shouldn’t stop our Shadow Man from making it on the list. Maybe the zombie slave thing means he’d be more of a bottom than a top? His soul belongs to one Mama Nettie, a centuries-old voodoo priestess who inhabits the body of a woman in her twenties, and she has to have sex with him to maintain her eternal life. Older women, submissive sex, and a penis charged with voodoo energy - yum. Plus, apparently he was an English Lit major in college. I wonder how many times people have called him “articulate” or “well-spoken”.
joe96taunt.gifJoe Higashi from Fatal Fury and the King of Fighters series won 11th in my heart and mind, partially because I have a soft spot for Thai boxers, partially because I gotta admire a character whose movelist changes probably no more than twice in the many games he’s appeared in, but mostly because he shows you his cute butt when he taunts.
duranFinally, Lieutenant Samir Duran of Starcraft: Brood War notoriety gets 10th place for his sexy voice alone. The fact that he can use Lockdown and Cloak only adds to his kinky sex potential appeal. He would have placed significantly higher if it weren’t for the fact that he is Zerg-infested at one point in the game, and I don’t want to find out of that’s transmissible through bodily fluids.
That’s it for today - tune in tomorrow for 9th through 6th place!

pat m.

The 25 Hottest Men in Gaming

April 2, 2008

So Bonnie over at Heroine Sheik posted an interesting breakdown of the “types” of men generally found in this (admittedly rather lackluster, this-post-is-worthless-without-pics) list of the “25 Hottest Men in Gaming”. Do you like your men brawny? Slender and effeminate? Pyramid-headed? And so on.

The assumption that both sites leave untouched: white. That’s right, the list in question is full of cracka-ass-crackas, something that no one else seems to notice. While the original list doesn’t have any pictures, I scrounged up a few pics of the individuals who seemed to have promise as potential non-whiteys. Behold:

Altair from Assassin’s Creed:

Hwoarang from Tekken:

And Iori Yagami from King of Fighters:

Even the ostensibly Asian guys, Iori and Hwoarang, look pretty white to me. Incidentally, I didn’t know that Iori played bass guitar. Nice.

Looks like my next feature is going to have to be hottest men of color in video gaming.

pat m.

The Moment I Realized Just How Bad Video Games Are

March 31, 2008

(Alternate title: The real reason I haven’t been writing much on race in this blog for a while now.)

So I watched two of the Grand Theft Auto IV trailers a few days ago - “Move up, ladies”, and then this final trailer that was just release. And I was morbidly fascinated - while I have very little interest in playing any of the GTA series from a gaming standpoint - it’s not really my type - it seemed like there would be plenty of interesting racial subtext. The “Move up, ladies” trailer in particular seems to rip off Scarface in the twist of the American Dream for gangsters, pimps, mark-ass-tricks, trick-ass-marks, punk bitches and skanks, skeezers, skip-skap skanks and scallywags. (Side note: I will never understand the appeal of Scarface or Tony Montana as a gangster icon. He just seems so unhappy.) So I thought, maybe it’d be worth my time to play through a few of the GTA games for a bit and see if I come up with anything interesting. For you guys, you know? For the blog.

Then I remembered that I really can’t bring myself to play most of these games - True Crime, Saints Row, etc. - for more than an hour or two before getting bored. Just not my thing, I guess.

Then I realized that the reason I haven’t found a whole lot of interesting stuff to write about race and games is precisely because I DON’T play these kinds of games. Which is to say, people of color generally only show up in games about the “real world”, and most of those games these days center around an urban gangster fantasy. Other than the potential subtext in FFCC: Rings of Fate about “heathen moon-worshippers”, I haven’t come across anything particularly interesting because I’ve mostly been playing fighting games, or DS games, the former has almost no character development and the latter isn’t used as a vehicle for “realism” or “mature” games.

Blah.

On the plus side, I reinstalled Urban Terror. Been craving a little multiplayer action lately. Back to the classics for me.

pat m.

Sudanese Hip-Hop Artist And Former Child Soldier Speaks Out Against 50 Cent: Bulletproof

March 28, 2008

Sudanese hip-hop artist and ex-child soldier Emmanuel Jal spoke out against American rapper 50 Cent’s music as well as his video game, 50 Cent: Bulletproof, at a conference on African hip-hop hosted by Harvard University.

Jal, whose music has been found in the movie “Blood Diamond” as well as a few Africa-based episodes of “ER”, admits that “I am a great fan of 50 Cent, but can’t help thinking that the generation that has grown up to respect and love him are not being given the right message. I feel that he could be professing more of a positive influence with his young fans.” The verse that specifically references 50 Cent: Bulletproof is found on Jal’s “Warchild” album, due May 13th, in a song called “50 Cent”:

“You have done enough damage selling crack cocaine now you got a kill a black man video game/ There ain’t a Jewish or a white man Chinese or an Indian blowing up the brain of their own fellow man / We have lost a whole generation through this lifestyle now you want to put it in the game for a little child to play / Bugga bun 50 Cent.”

Jal was forcibly conscripted into the Sudanese People’s Liberation Army at six years old, and deserted with 400 fellow child soldiers at 13 years old. He was one of only 16 to survive the escape. Meanwhile, 50 Cent (real name Curtis Jackson III) is widely known for having dealt drugs and gotten shot nine times. There is currently no word on Jal’s opinion of the upcoming sequel to 50 Cent: Bulletproof, which apparently involves 50 Cent and G-Unit performing somewhere in the Middle East, getting stiffed by the concert promoter, and receiving a diamond-encrusted skull as payment.

Sadly, everything in that above paragraph is true.
antiMUSIC News

Talking About Talking About Japan

February 20, 2008

No, that’s not a typo.

Racism and xenophobia in Japan is a fairly reoccurring conversation in certain circles of the Internet (probably because White People Like Japan), and since Japan has such a significant presence in the video game industry, the subject of racism and stereotypical imagery in Japanese-made video games comes up a lot; most recently (although briefly) at Insert Credit, which was then pinged by Kotaku. Perhaps somewhat tellingly, it seems to come up (and is certainly more readily discussed, at least, from my experience) than racism in American-made video games. I don’t know if it’s bad form to quote a Facebook note, but my colleague David Ayala sums things up pretty well:

“Japan is a racist nation, not unlike any nation that has come before it or after it. It has a long history of violence and imperialism against people whom it deemed inferior racially, culturally, etc. And the reasons for this, as has been discussed already, is the fact that Japan is still a homogeneous nation which receives most of its interaction with diversity through media.”

“So why make a post pointing out what we already know and what has been said before countless times? I’ll tell you why. It’s the endless struggle of whiteness and white culture in America to navigate their identity in a racist world, which by and large they created (and continue to perpetuate). Most of us here do not live in Japan and are not a part of Japanese society. So for us to sit around, furrowing our brows, and asking “What’s to be done about these racist Japanese?” is completely useless, self-serving, and blind to the actual problems we can help fix.”

Inevitably, these conversations tend to go in one of two ways: at their worst, the participants all chime in with experiences of their own discrimination in Japan or other foreign countries, to the tune of “See? People say the U.S. may have problems with racism, but they’re nothing like this.” - and thereby exonerate their own racism. What can I say. White people have it rough.

Possibly the best outcome I’ve ever seen in a discussion like this, however, is a bunch of well-meaning people standing around clucking and shaking their heads, while occasionally commenting on what a shame it is. Believe it or not, this outcome really isn’t that good either.

I’ve had numerous conversations with one Ms. Shiyuan about the pitfall that many white, middle-class, liberal classmates of ours have fallen into while trying to engage conversations about race and privilege. It reminds me of the “disaster porn” critiques my policy-debater brethren employed in the good old high school days; feel free to correct me if I’m wrong, but as I understood it, the idea was that seeing things like pictures of starving infants and having an entire room of people acknowledge that it was a horrible, horrible thing made people feel really good about themselves. Plenty of conversations about “diversity” end up this way; you get a cookie and a pat on the back for being able to “see” racism and privilege in things like pictures of black people getting lynched and so forth. Extra bonus points if it makes you start a sentence with “I feel…” and maybe talk about some person of color who profoundly affected your life when you were little.

Let me clarify something.

Yes, discrimination and racism exists in Japan. A lot of it comes from sheer ignorance, plenty of it also comes from fear, and both of these are ultimately connected to Japan’s relative cultural and physical isolation. And that really, really blows. It’s never any fun to be reminded that the entire country tends to think that you don’t belong there, whether it’s the little kids staring at you or the widespread stereotypical imagery found in Japanese media, or the thousands of micro-interactions that come together just a little differently than they would have if you were Japanese, just to accentuate the fact that people are going to treat you differently because you’re not one of Them. Wherever these conversations about Japan and racism go, it wouldn’t do any of the participants justice to deny that - yes! Even well-off white people can face discrimination in Japan.

But by no means should the conversation stop here. Because, frankly, whatever sense of alienation and discomfort and righteous indignation that you might have felt when a little kid asks you why you look like a foreigner four times in a row is qualitatively different from being a visible minority in the U.S. Talking about these kinds of experiences only barely begins to scratch the surface of what it’s like to call a country that was founded upon the subjugation of people of color your “home”. It is profoundly unsettling to realize that, no matter how much you try, you simply can’t feel like you completely belong in your home. Yes, I imagine it must be a startling revelation to discover that there are places in the world you might not feel wholly welcome. Now imagine that you had to discover that you’re not welcome anywhere.

This experience often extends to American visible minorities who travel to Japan, as well. I hear of Asian Americans describing a certain ambivalence to phenotypically “passing”, especially for ethnic Japanese Americans, who constantly have to explain that they don’t speak Japanese natively because they’re third- or fourth-generation Japanese, not because they’re mentally impaired. I don’t even think Japan knows what to do with Chicano/Latino Americans. And, for the love of God, everything Japan knows about black people probably comes from Bob Sapp, Bobby Ologun, and the recent rape story starring a black Marine and a fourteen-year old girl. In my case, I get to deal with daily visible discomfort because people aren’t sure if I’m Asian or white or Brazilian or anything else. It was almost comforting to me to hear some of the white people among my fellow American students describe their own experiences encountering racism in Japan, but even then, the social reactions white people tend to inspire here are far different from any response anyone else gets.

Perhaps someday I’ll get to tackling an actual conversation about racist imagery in Japanese video games. For now, though, this will have to do.

pat m.

God Hand Is The New Final Fight

December 24, 2007

To the unenlightened: God Hand. The commercial really says it all.

I picked up God Hand under the recommendation of the Select Button forums, where people widely hailed it as one of the best games on the PS2. My tastes don’t always fall quite in alignment with many of the posters there, but they won’t fail to provide interesting suggestions, to say the least. And, just to get this out of the way; if this were a game review, I’d be talking about how God Hand is definitely in my PS2 top five, no question. But it’s not, so I won’t. I’d rather talk about things that I like to talk about. (Reviews, you gotta pay for.)

God Hand is the Final Fight of the 3D generation of video games, right down to oranges and bananas the size of your torso that restore your health. However, where Final Fight was, in its era, simply one of many beat-’em-ups that held a late-’80s-early-’90s aesthetic, God Hand translates that feel to the PS2 audience. Final Fight has Poison, an originally female character that Capcom USA declared was actually a post-op FTM transsexual because they felt that punching transsexuals was more family-friendly than punching women. God Hand has the ridiculously gay Mr. Gold and Mr. Silver, the spanking finishing move which is only usable against female enemies, a fat Latino Elvis as a main boss, a boss encounter that begins with “The only bitch here that needs training is you! “, and a female civilian character who, upon being rescued from enemy torture, tells you, “They kept on spanking me…but then the strangest thing happened. I started to like it!”.

In Final Fight’s heyday, of course, no one paid attention to video games, except to say that Mortal Kombat and Doom were teaching children things they probably shouldn’t learn. Now, well, some people pay attention to video games, I suppose, though except for perfect storms like GTA’s “Kill the Haitians” bit, not a whole lot of people are going to pay attention to things like gender and race and sexuality in any video game. So I imagine that God Hand’s joke is largely lost on a lot of the gaming audience at large; the post-16-bit-kids probably just think it’s wacky and offbeat and maybe like the fact that it lets you spank women, and the pre-16-bit adults, judging from Select Button’s reaction, appreciate it as a game that throws back to the car-smashing, take-no-shit nonsense of Final Fight, Streets of Rage, and our childhoods. I imagine that if any of the more critical students of video games have played God Hand, however, they might be puzzled, like I was; somehow, the game gives us a main character with the emotional depth of a teenage boy watching Die Hard, a set of female characters that don’t really wear much in the way of clothes (except the protagonist’s sidekick, though you do unlock pictures of her posing cheesecake as you progress through the game), and for god’s sake the spanking move, and doesn’t elicit much in the way of an indignant reaction, at least not in me, and I’m the guy who got pissed off at Indigo Prophecy so clearly something is up.

This kind of discussion is always a little tricky, especially on the Internet; most people want to hear that “word XYZ” is either okay or not okay, or worse yet, they don’t really read the stuff we write and isn’t everything just all in fun anyway, guys, it’s just a video game for crying out loud, there are Real Problems out there and why are you wasting time writing about video games (or playing video games) when you could be out there helping fight AIDS in Africa if you really wanted to Make A Difference. Usually these people are the same ones who post things like ‘there is no more racism’. I get one of these comments every few days.

The truth is, of course, that it’s too simple to just say that This Word Is Cool, or even that This Word Is Cool (But Only If You Are Black/Female/Queer/Etc.). Words, and images, and their meanings, are highly sensitive to context, and it is often the context that determines people’s emotional reactions. So if you are genuinely concerned about whether This or That is Okay, you’re going to have to accept that, really, the only way to find out is to ask people, particularly the people that it might not be Okay to, and if they say No, it’s Not Okay, don’t argue with them or try and reason with them. (If, on the other hand, you just want to look like you give a shit, then you can go ahead and argue with them and remain more or less free from public censure. Life.) So if anyone out there actually reads this post before commenting, don’t get all pissy with me because I think that God Hand is not as offensive as Indigo Prophecy or the Resident Evil 5 trailer and therefore I am a hypocrite. Instead, drop me a comment saying you’d really like to talk about this, and maybe you’d like to buy me a Jamba Juice or something. Word.

Ahem. Context.

God Hand takes itself completely seriously while laughing its ass off at you, because you think it’s totally awesome. “Takes itself completely seriously”, insofar as it’s internally consistent, and while it’s plenty goofy, it doesn’t do a whole lot of fourth-wall-breaking humor. While the characters are outlandish, they’ve also got plenty of depth and appeal; the fat Latino Elvis demon isn’t just a fat Latino Elvis demon, he’s a genuinely interesting character with a range of emotions. So is the dominatrix demon, and even some of the bit characters. In fact, probably the only one who doesn’t really have a whole lot of depth is Gene, the main character. This is probably because his response to pretty much any situation can be paraphrased to, “Oh yeah?! I’m going to beat your ass!”. (Try it with your own running commentary during the game - you’d be surprised at how well it works.)

I don’t think this is accidental. I think this says something about us, as the kinds of people who enjoyed and got used to playing games like Final Fight, where we fed the machine quarters and yelled “Oh yeah?! I’m going to beat your ass!” during every boss fight and punched punk stripper transsexuals all day and didn’t give a fuck. God Hand is laughing at you because you love it, because it has translated all the gendered and racialized images of our games of yesteryear into actual goddamn dialogue and you still don’t really notice it. It’s bringing us back to the Old School, complete with everything that was kind of messed up about the Old School, and so I propose that perhaps God Hand’s inclusion of blatantly Bad Things is actually so pronounced and over-the-top that it actually has a point, a thought-provoking point, and not merely gratuitous, sensational stupidity. Maybe it’s gotten a few people to idly ponder the games they played when they were young, and what they learned from it. It’s messed up, but it’s closer to the Chappelle’s Show end of the spectrum (thought-provoking and possibly educational) than Indigo Prophecy (which is basically ignorant) or Border Patrol (which is actively messed up).

pat m.

I Wanted Better From The Boondocks

November 20, 2007

Hi everyone! It’s been a while.

Quick update: I haven’t posted for a while since I’ve been busy moving to Japan for a year on a Fulbright Fellowship, and I just got Internet access in the apartment. I have, however, had two more articles up at the Escapist (on Ambrosia Software and Mixed Martial Arts, respectively) as well as an article at Cerise Magazine called “Another Rape In Cyberspace”. Anyway, look forward to more updates coming, probably on the same infrequent basis it’s been on when I actually updated this. 

(Spoilers Ahead)

 This post isn’t actually on video games, but bear with me. No, I’m going to spend a moment to talk about one of my favorite TV shows, the Boondocks, which entered in its much-anticipated second season a few weeks ago. I’ve been addicted to the show since the first season, and during the year-and-a-half long break between the first and second season I’ve probably watched each episode at least five times, so it should go without saying that I’ve been waiting with bated breath for the second season to show up. However, in addition to the brilliant racial commentary, I’ve been curious to see how the show would handle gender. The first season left me kind of hanging on that respect - at best, it was an all-men show (out of the main characters, mixed-race Jazmine and her white mother Sarah are the only recurring female characters), and at worst, it shows women - particularly black women - as “hoes”, obnoxious ghetto-fabulous club-goers, and…not much else, really. While I adore the racial material, and I appreciate that the stereotypical images that show up in the Boondocks are part of McGruder’s project, I have to say, it’s really unfortunate that we haven’t seen more well-rounded representation of women. Yes, virtually every black man character in the Boondocks has some racialized character flaw - Tom and his, well, whiteness, Riley and his gangsta fetishization, the entire character of Uncle Ruckus - but when they stick around, they become endeared to us nonetheless. 

Sadly, the women haven’t done any better in season two. Sarah gets a larger role in one episode (previously she was known for making peach cobbler that looks like vomit, and not a lot else), where she basically falls apart from fandom upon meeting Usher during her and Tom’s anniversary dinner, and gets bonus points for being firm with Tom, but that’s about it - considering the episode’s major struggle focused on her, she didn’t get a whole lot of screen time. For black women, we have, well, several of A Pimp Named Slickback’s ‘bitches’ (which gets dropped a whole lot more often in this episode, incidentally), and we have Luna from the most recent episode, a kung-fu master who has been scarred from growing up in an abusive household and too many relationships with abusive men. I had hopes for her as a recurring character - she has an interesting character flaw and very apparent strength - but instead she just went batshit insane for the whole episode, and then comes around at the very end, deciding to take responsibility for herself. Except then she commits suicide by explosion in the Freemans’ driveway. Come on, people! What could it possibly take to get us a female character that isn’t a one-off? We’re creeping dangerously into misogyny, here.

pat m.